Shader_Ir: Correct TLD4S encoding and implement f16 flag.

This commit is contained in:
Fernando Sahmkow
2019-12-11 18:12:29 -04:00
committed by FernandoS27
parent 84a158c977
commit af89723fa3
3 changed files with 15 additions and 11 deletions

View File

@ -338,7 +338,7 @@ private:
void WriteTexsInstructionFloat(NodeBlock& bb, Tegra::Shader::Instruction instr,
const Node4& components, bool ignore_mask = false);
void WriteTexsInstructionHalfFloat(NodeBlock& bb, Tegra::Shader::Instruction instr,
const Node4& components);
const Node4& components, bool ignore_mask = false);
Node4 GetTexCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
Tegra::Shader::TextureProcessMode process_mode, bool depth_compare,