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Shader_Ir: Correct TLD4S encoding and implement f16 flag.
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committed by
FernandoS27
parent
84a158c977
commit
af89723fa3
@ -338,7 +338,7 @@ private:
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void WriteTexsInstructionFloat(NodeBlock& bb, Tegra::Shader::Instruction instr,
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const Node4& components, bool ignore_mask = false);
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void WriteTexsInstructionHalfFloat(NodeBlock& bb, Tegra::Shader::Instruction instr,
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const Node4& components);
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const Node4& components, bool ignore_mask = false);
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Node4 GetTexCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
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Tegra::Shader::TextureProcessMode process_mode, bool depth_compare,
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