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Pica: Add support for boolean uniforms.
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@ -72,6 +72,7 @@ void SubmitSwizzleDataChange(u32 addr, u32 value);
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OutputVertex RunShader(const InputVertex& input, int num_attributes);
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Math::Vec4<float24>& GetFloatUniform(u32 index);
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bool& GetBoolUniform(u32 index);
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const std::array<u32, 1024>& GetShaderBinary();
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const std::array<u32, 1024>& GetSwizzlePatterns();
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