renderer_vulkan/wrapper: Add buffer and image handles

This commit is contained in:
ReinUsesLisp
2020-03-31 20:28:33 -03:00
parent d85ca0ab33
commit affee77b70
2 changed files with 24 additions and 0 deletions

View File

@ -584,4 +584,20 @@ private:
const DeviceDispatch* dld = nullptr;
};
class Buffer : public Handle<VkBuffer, VkDevice, DeviceDispatch> {
using Handle<VkBuffer, VkDevice, DeviceDispatch>::Handle;
public:
/// Attaches a memory allocation.
void BindMemory(VkDeviceMemory memory, VkDeviceSize offset) const;
};
class Image : public Handle<VkImage, VkDevice, DeviceDispatch> {
using Handle<VkImage, VkDevice, DeviceDispatch>::Handle;
public:
/// Attaches a memory allocation.
void BindMemory(VkDeviceMemory memory, VkDeviceSize offset) const;
};
} // namespace Vulkan::vk