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kernel: events: Remove ResetType::Automatic.
- This does not actually seem to exist in the real kernel - games reset these automatically. # Conflicts: # src/core/hle/service/am/applets/applets.cpp # src/core/hle/service/filesystem/fsp_srv.cpp
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@ -58,8 +58,7 @@ SharedPtr<WritableEvent> HLERequestContext::SleepClientThread(
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auto& kernel = Core::System::GetInstance().Kernel();
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if (!writable_event) {
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// Create event if not provided
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const auto pair = WritableEvent::CreateEventPair(kernel, ResetType::Automatic,
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"HLE Pause Event: " + reason);
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const auto pair = WritableEvent::CreateEventPair(kernel, "HLE Pause Event: " + reason);
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writable_event = pair.writable;
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}
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