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kernel: events: Remove ResetType::Automatic.
- This does not actually seem to exist in the real kernel - games reset these automatically. # Conflicts: # src/core/hle/service/am/applets/applets.cpp # src/core/hle/service/filesystem/fsp_srv.cpp
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@ -32,11 +32,6 @@ enum class HandleType : u32 {
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ServerSession,
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};
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enum class ResetType {
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Automatic, ///< Reset automatically on object acquisition
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Manual, ///< Never reset automatically
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};
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class Object : NonCopyable {
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public:
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explicit Object(KernelCore& kernel);
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