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kernel: events: Remove ResetType::Automatic.
- This does not actually seem to exist in the real kernel - games reset these automatically. # Conflicts: # src/core/hle/service/am/applets/applets.cpp # src/core/hle/service/filesystem/fsp_srv.cpp
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@ -20,10 +20,6 @@ bool ReadableEvent::ShouldWait(const Thread* thread) const {
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void ReadableEvent::Acquire(Thread* thread) {
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ASSERT_MSG(!ShouldWait(thread), "object unavailable!");
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if (reset_type == ResetType::Automatic) {
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signaled = false;
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}
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}
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void ReadableEvent::Signal() {
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