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kernel: events: Remove ResetType::Automatic.
- This does not actually seem to exist in the real kernel - games reset these automatically. # Conflicts: # src/core/hle/service/am/applets/applets.cpp # src/core/hle/service/filesystem/fsp_srv.cpp
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@ -2099,7 +2099,7 @@ static ResultCode CreateEvent(Core::System& system, Handle* write_handle, Handle
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auto& kernel = system.Kernel();
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const auto [readable_event, writable_event] =
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WritableEvent::CreateEventPair(kernel, ResetType::Manual, "CreateEvent");
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WritableEvent::CreateEventPair(kernel, "CreateEvent");
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HandleTable& handle_table = kernel.CurrentProcess()->GetHandleTable();
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