kernel: events: Remove ResetType::Automatic.

- This does not actually seem to exist in the real kernel - games reset these automatically.

# Conflicts:
#	src/core/hle/service/am/applets/applets.cpp
#	src/core/hle/service/filesystem/fsp_srv.cpp
This commit is contained in:
bunnei
2019-11-03 04:10:12 -05:00
parent 28bb248db6
commit b0ab803ce8
25 changed files with 48 additions and 109 deletions

View File

@ -15,8 +15,7 @@ namespace Kernel {
WritableEvent::WritableEvent(KernelCore& kernel) : Object{kernel} {}
WritableEvent::~WritableEvent() = default;
EventPair WritableEvent::CreateEventPair(KernelCore& kernel, ResetType reset_type,
std::string name) {
EventPair WritableEvent::CreateEventPair(KernelCore& kernel, std::string name) {
SharedPtr<WritableEvent> writable_event(new WritableEvent(kernel));
SharedPtr<ReadableEvent> readable_event(new ReadableEvent(kernel));
@ -24,7 +23,6 @@ EventPair WritableEvent::CreateEventPair(KernelCore& kernel, ResetType reset_typ
writable_event->readable = readable_event;
readable_event->name = name + ":Readable";
readable_event->signaled = false;
readable_event->reset_type = reset_type;
return {std::move(readable_event), std::move(writable_event)};
}
@ -33,10 +31,6 @@ SharedPtr<ReadableEvent> WritableEvent::GetReadableEvent() const {
return readable;
}
ResetType WritableEvent::GetResetType() const {
return readable->reset_type;
}
void WritableEvent::Signal() {
readable->Signal();
}