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kernel: events: Remove ResetType::Automatic.
- This does not actually seem to exist in the real kernel - games reset these automatically. # Conflicts: # src/core/hle/service/am/applets/applets.cpp # src/core/hle/service/filesystem/fsp_srv.cpp
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@ -24,11 +24,9 @@ public:
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/**
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* Creates an event
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* @param kernel The kernel instance to create this event under.
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* @param reset_type ResetType describing how to create event
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* @param name Optional name of event
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*/
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static EventPair CreateEventPair(KernelCore& kernel, ResetType reset_type,
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std::string name = "Unknown");
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static EventPair CreateEventPair(KernelCore& kernel, std::string name = "Unknown");
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std::string GetTypeName() const override {
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return "WritableEvent";
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@ -44,8 +42,6 @@ public:
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SharedPtr<ReadableEvent> GetReadableEvent() const;
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ResetType GetResetType() const;
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void Signal();
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void Clear();
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bool IsSignaled() const;
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