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kernel: events: Remove ResetType::Automatic.
- This does not actually seem to exist in the real kernel - games reset these automatically. # Conflicts: # src/core/hle/service/am/applets/applets.cpp # src/core/hle/service/filesystem/fsp_srv.cpp
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@ -13,8 +13,7 @@ namespace Service::BCAT {
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ProgressServiceBackend::ProgressServiceBackend(Kernel::KernelCore& kernel,
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std::string_view event_name) {
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event = Kernel::WritableEvent::CreateEventPair(
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kernel, Kernel::ResetType::Automatic,
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std::string("ProgressServiceBackend:UpdateEvent:").append(event_name));
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kernel, std::string("ProgressServiceBackend:UpdateEvent:").append(event_name));
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}
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Kernel::SharedPtr<Kernel::ReadableEvent> ProgressServiceBackend::GetEvent() const {
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