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kernel: events: Remove ResetType::Automatic.
- This does not actually seem to exist in the real kernel - games reset these automatically. # Conflicts: # src/core/hle/service/am/applets/applets.cpp # src/core/hle/service/filesystem/fsp_srv.cpp
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@ -162,7 +162,7 @@ public:
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RegisterHandlers(functions);
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notification_event = Kernel::WritableEvent::CreateEventPair(
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system.Kernel(), Kernel::ResetType::Manual, "INotificationService:NotifyEvent");
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system.Kernel(), "INotificationService:NotifyEvent");
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}
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private:
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