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kernel: events: Remove ResetType::Automatic.
- This does not actually seem to exist in the real kernel - games reset these automatically. # Conflicts: # src/core/hle/service/am/applets/applets.cpp # src/core/hle/service/filesystem/fsp_srv.cpp
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@ -174,7 +174,7 @@ void Controller_NPad::OnInit() {
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auto& kernel = system.Kernel();
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for (std::size_t i = 0; i < styleset_changed_events.size(); i++) {
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styleset_changed_events[i] = Kernel::WritableEvent::CreateEventPair(
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kernel, Kernel::ResetType::Manual, fmt::format("npad:NpadStyleSetChanged_{}", i));
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kernel, fmt::format("npad:NpadStyleSetChanged_{}", i));
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}
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if (!IsControllerActivated()) {
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