kernel: events: Remove ResetType::Automatic.

- This does not actually seem to exist in the real kernel - games reset these automatically.

# Conflicts:
#	src/core/hle/service/am/applets/applets.cpp
#	src/core/hle/service/filesystem/fsp_srv.cpp
This commit is contained in:
bunnei
2019-11-03 04:10:12 -05:00
parent 28bb248db6
commit b0ab803ce8
25 changed files with 48 additions and 109 deletions

View File

@ -69,10 +69,8 @@ public:
RegisterHandlers(functions);
auto& kernel = system.Kernel();
event1 = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Automatic,
"IRequest:Event1");
event2 = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Automatic,
"IRequest:Event2");
event1 = Kernel::WritableEvent::CreateEventPair(kernel, "IRequest:Event1");
event2 = Kernel::WritableEvent::CreateEventPair(kernel, "IRequest:Event2");
}
private: