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kernel: events: Remove ResetType::Automatic.
- This does not actually seem to exist in the real kernel - games reset these automatically. # Conflicts: # src/core/hle/service/am/applets/applets.cpp # src/core/hle/service/filesystem/fsp_srv.cpp
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@ -141,8 +141,7 @@ public:
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auto& kernel = system.Kernel();
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finished_event = Kernel::WritableEvent::CreateEventPair(
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kernel, Kernel::ResetType::Automatic,
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"IEnsureNetworkClockAvailabilityService:FinishEvent");
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kernel, "IEnsureNetworkClockAvailabilityService:FinishEvent");
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}
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private:
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