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kernel: events: Remove ResetType::Automatic.
- This does not actually seem to exist in the real kernel - games reset these automatically. # Conflicts: # src/core/hle/service/am/applets/applets.cpp # src/core/hle/service/filesystem/fsp_srv.cpp
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@ -17,8 +17,8 @@ namespace Service::VI {
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Display::Display(u64 id, std::string name, Core::System& system) : id{id}, name{std::move(name)} {
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auto& kernel = system.Kernel();
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vsync_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Manual,
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fmt::format("Display VSync Event {}", id));
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vsync_event =
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Kernel::WritableEvent::CreateEventPair(kernel, fmt::format("Display VSync Event {}", id));
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}
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Display::~Display() = default;
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