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Move buffer bindings to per-channel state
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@ -117,7 +117,7 @@ BufferCacheRuntime::BufferCacheRuntime(const Device& device_)
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for (auto& stage_uniforms : fast_uniforms) {
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for (OGLBuffer& buffer : stage_uniforms) {
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buffer.Create();
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glNamedBufferData(buffer.handle, BufferCache::DEFAULT_SKIP_CACHE_SIZE, nullptr,
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glNamedBufferData(buffer.handle, VideoCommon::DEFAULT_SKIP_CACHE_SIZE, nullptr,
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GL_STREAM_DRAW);
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}
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}
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