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shader_ir/conversion: Implement F2I F16 Ra.H1
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@ -1006,7 +1006,7 @@ union Instruction {
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} iset;
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union {
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BitField<41, 2, u64> selector; // i2i and i2f only
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BitField<41, 2, u64> selector;
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BitField<45, 1, u64> negate_a;
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BitField<49, 1, u64> abs_a;
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BitField<10, 2, Register::Size> src_size;
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@ -1031,7 +1031,6 @@ union Instruction {
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return static_cast<F2fRoundingOp>(rounding.Value() & rounding_mask);
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}
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} f2f;
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} conversion;
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union {
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