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shader/registry: Address feedback
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@ -57,7 +57,7 @@ using TextureIR = std::variant<TextureOffset, TextureDerivates, TextureArgument>
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constexpr u32 MAX_CONSTBUFFER_ELEMENTS =
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static_cast<u32>(Maxwell::MaxConstBufferSize) / (4 * sizeof(float));
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std::string_view CommonDeclarations = R"(#define ftoi floatBitsToInt
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constexpr std::string_view CommonDeclarations = R"(#define ftoi floatBitsToInt
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#define ftou floatBitsToUint
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#define itof intBitsToFloat
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#define utof uintBitsToFloat
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