configure_input_per_game: Allow configuring all 8 players

This commit is contained in:
ameerj
2022-11-17 20:11:47 -05:00
parent 9efdad6a27
commit b1b20ad84a
3 changed files with 115 additions and 56 deletions

View File

@ -13,64 +13,90 @@ ConfigureInputPerGame::ConfigureInputPerGame(Core::System& system_, QWidget* par
: QWidget(parent), ui(std::make_unique<Ui::ConfigureInputPerGame>()),
profiles(std::make_unique<InputProfiles>()), system{system_} {
ui->setupUi(this);
Settings::values.players.SetGlobal(false);
const auto previous_profile = Settings::values.players.GetValue()[0].profile_name;
const std::array labels = {
ui->label_player_1, ui->label_player_2, ui->label_player_3, ui->label_player_4,
ui->label_player_5, ui->label_player_6, ui->label_player_7, ui->label_player_8,
};
profile_comboboxes = {
ui->profile_player_1, ui->profile_player_2, ui->profile_player_3, ui->profile_player_4,
ui->profile_player_5, ui->profile_player_6, ui->profile_player_7, ui->profile_player_8,
};
const auto& profile_names = profiles->GetInputProfileNames();
const auto populate_profiles = [this, &profile_names](size_t player_index) {
const auto previous_profile =
Settings::values.players.GetValue()[player_index].profile_name;
ui->profile_player_1->addItem(QString::fromStdString("Use global configuration"));
for (size_t index = 0; index < profile_names.size(); ++index) {
const auto& profile_name = profile_names[index];
ui->profile_player_1->addItem(QString::fromStdString(profile_name));
if (profile_name == previous_profile) {
// offset by 1 since the first element is the global config
ui->profile_player_1->setCurrentIndex(static_cast<int>(index + 1));
auto* const player_combobox = profile_comboboxes[player_index];
player_combobox->addItem(tr("Use global input configuration"));
for (size_t index = 0; index < profile_names.size(); ++index) {
const auto& profile_name = profile_names[index];
player_combobox->addItem(QString::fromStdString(profile_name));
if (profile_name == previous_profile) {
// offset by 1 since the first element is the global config
player_combobox->setCurrentIndex(static_cast<int>(index + 1));
}
}
};
for (size_t index = 0; index < profile_comboboxes.size(); ++index) {
labels[index]->setText(tr("Player %1 profile").arg(index + 1));
populate_profiles(index);
}
LoadConfiguration();
}
void ConfigureInputPerGame::ApplyConfiguration() {
LoadConfiguration();
auto& hid_core = system.HIDCore();
auto* emulated_controller = hid_core.GetEmulatedControllerByIndex(0);
const auto selection_index = ui->profile_player_1->currentIndex();
if (selection_index == 0) {
Settings::values.players.SetGlobal(true);
emulated_controller->ReloadFromSettings();
return;
} else {
Settings::values.players.SetGlobal(false);
}
const QString profile_name = ui->profile_player_1->itemText(selection_index);
if (profile_name.isEmpty()) {
return;
}
profiles->SaveProfile(Settings::values.players.GetValue()[0].profile_name, 0);
emulated_controller->ReloadFromSettings();
SaveConfiguration();
}
void ConfigureInputPerGame::LoadConfiguration() {
auto& hid_core = system.HIDCore();
auto* emulated_controller = hid_core.GetEmulatedControllerByIndex(0);
const auto load_player_profile = [this, &hid_core](size_t player_index) {
Settings::values.players.SetGlobal(false);
auto* emulated_controller = hid_core.GetEmulatedControllerByIndex(player_index);
auto* const player_combobox = profile_comboboxes[player_index];
const auto selection_index = player_combobox->currentIndex();
if (selection_index == 0) {
Settings::values.players.GetValue()[player_index].profile_name = "";
Settings::values.players.SetGlobal(true);
emulated_controller->ReloadFromSettings();
return;
}
const auto profile_name = player_combobox->itemText(selection_index).toStdString();
if (profile_name.empty()) {
return;
}
profiles->LoadProfile(profile_name, player_index);
Settings::values.players.GetValue()[player_index].profile_name = profile_name;
emulated_controller->ReloadFromSettings();
};
for (size_t index = 0; index < profile_comboboxes.size(); ++index) {
load_player_profile(index);
}
}
void ConfigureInputPerGame::SaveConfiguration() {
Settings::values.players.SetGlobal(false);
const auto selection_index = ui->profile_player_1->currentIndex();
if (selection_index == 0) {
Settings::values.players.GetValue()[0].profile_name = "";
Settings::values.players.SetGlobal(true);
auto& hid_core = system.HIDCore();
const auto save_player_profile = [this, &hid_core](size_t player_index) {
const auto selection_index = profile_comboboxes[player_index]->currentIndex();
if (selection_index == 0) {
return;
}
auto* emulated_controller = hid_core.GetEmulatedControllerByIndex(player_index);
profiles->SaveProfile(Settings::values.players.GetValue()[player_index].profile_name,
player_index);
emulated_controller->ReloadFromSettings();
return;
};
for (size_t index = 0; index < profile_comboboxes.size(); ++index) {
save_player_profile(index);
}
const QString profile_name = ui->profile_player_1->itemText(selection_index);
if (profile_name.isEmpty()) {
return;
}
profiles->LoadProfile(profile_name.toStdString(), 0);
Settings::values.players.GetValue()[0].profile_name = profile_name.toStdString();
emulated_controller->ReloadFromSettings();
}