Merge pull request #1112 from Subv/sampler_types

Shaders: Use the correct shader type when sampling textures.
This commit is contained in:
bunnei
2018-08-20 14:30:45 -04:00
committed by GitHub
3 changed files with 250 additions and 33 deletions

View File

@ -223,6 +223,13 @@ enum class PredicateResultMode : u64 {
NotZero = 0x3,
};
enum class TextureType : u64 {
Texture1D = 0,
Texture2D = 1,
Texture3D = 2,
TextureCube = 3,
};
union Instruction {
Instruction& operator=(const Instruction& instr) {
value = instr.value;
@ -434,6 +441,8 @@ union Instruction {
} conversion;
union {
BitField<28, 1, u64> array;
BitField<29, 2, TextureType> texture_type;
BitField<31, 4, u64> component_mask;
bool IsComponentEnabled(size_t component) const {
@ -442,9 +451,39 @@ union Instruction {
} tex;
union {
BitField<50, 3, u64> component_mask_selector;
BitField<28, 1, u64> array;
BitField<29, 2, TextureType> texture_type;
BitField<56, 2, u64> component;
} tld4;
union {
BitField<52, 2, u64> component;
} tld4s;
union {
BitField<0, 8, Register> gpr0;
BitField<28, 8, Register> gpr28;
BitField<50, 3, u64> component_mask_selector;
BitField<53, 4, u64> texture_info;
TextureType GetTextureType() const {
// The TEXS instruction has a weird encoding for the texture type.
if (texture_info == 0)
return TextureType::Texture1D;
if (texture_info >= 1 && texture_info <= 9)
return TextureType::Texture2D;
if (texture_info >= 10 && texture_info <= 11)
return TextureType::Texture3D;
if (texture_info >= 12 && texture_info <= 13)
return TextureType::TextureCube;
UNIMPLEMENTED();
}
bool IsArrayTexture() const {
// TEXS only supports Texture2D arrays.
return texture_info >= 7 && texture_info <= 9;
}
bool HasTwoDestinations() const {
return gpr28.Value() != Register::ZeroIndex;
@ -468,6 +507,31 @@ union Instruction {
}
} texs;
union {
BitField<53, 4, u64> texture_info;
TextureType GetTextureType() const {
// The TLDS instruction has a weird encoding for the texture type.
if (texture_info >= 0 && texture_info <= 1) {
return TextureType::Texture1D;
}
if (texture_info == 2 || texture_info == 8 || texture_info == 12 ||
texture_info >= 4 && texture_info <= 6) {
return TextureType::Texture2D;
}
if (texture_info == 7) {
return TextureType::Texture3D;
}
UNIMPLEMENTED();
}
bool IsArrayTexture() const {
// TEXS only supports Texture2D arrays.
return texture_info == 8;
}
} tlds;
union {
BitField<20, 24, u64> target;
BitField<5, 1, u64> constant_buffer;
@ -533,9 +597,11 @@ public:
LDG, // Load from global memory
STG, // Store in global memory
TEX,
TEXQ, // Texture Query
TEXS, // Texture Fetch with scalar/non-vec4 source/destinations
TLDS, // Texture Load with scalar/non-vec4 source/destinations
TEXQ, // Texture Query
TEXS, // Texture Fetch with scalar/non-vec4 source/destinations
TLDS, // Texture Load with scalar/non-vec4 source/destinations
TLD4, // Texture Load 4
TLD4S, // Texture Load 4 with scalar / non - vec4 source / destinations
EXIT,
IPA,
FFMA_IMM, // Fused Multiply and Add
@ -749,6 +815,8 @@ private:
INST("1101111101001---", Id::TEXQ, Type::Memory, "TEXQ"),
INST("1101100---------", Id::TEXS, Type::Memory, "TEXS"),
INST("1101101---------", Id::TLDS, Type::Memory, "TLDS"),
INST("110010----111---", Id::TLD4, Type::Memory, "TLD4"),
INST("1101111100------", Id::TLD4S, Type::Memory, "TLD4S"),
INST("111000110000----", Id::EXIT, Type::Trivial, "EXIT"),
INST("11100000--------", Id::IPA, Type::Trivial, "IPA"),
INST("0011001-1-------", Id::FFMA_IMM, Type::Ffma, "FFMA_IMM"),