audout: FlushAudioOutBuffers

Fixes Devil May Cry
This commit is contained in:
Chloe Marcec
2021-01-24 19:13:34 +11:00
parent f7ac4e1eb4
commit b2b95e96c1
3 changed files with 20 additions and 1 deletions

View File

@ -51,6 +51,14 @@ void Stream::Stop() {
UNIMPLEMENTED();
}
bool Stream::Flush() {
const bool had_buffers = !queued_buffers.empty();
while (!queued_buffers.empty()) {
queued_buffers.pop();
}
return had_buffers;
}
void Stream::SetVolume(float volume) {
game_volume = volume;
}

View File

@ -56,6 +56,9 @@ public:
/// Queues a buffer into the audio stream, returns true on success
bool QueueBuffer(BufferPtr&& buffer);
/// Flush audio buffers
bool Flush();
/// Returns true if the audio stream contains a buffer with the specified tag
[[nodiscard]] bool ContainsBuffer(Buffer::Tag tag) const;