vk_rasterizer: flip scissor y on lower left origin mode (#13122)

This commit is contained in:
liamwhite
2024-02-27 09:40:33 -05:00
committed by GitHub
parent 1de37306a5
commit b2e129eaa5
5 changed files with 72 additions and 36 deletions

View File

@ -216,14 +216,11 @@ void DrawManager::DrawTexture() {
const bool lower_left{regs.window_origin.mode !=
Maxwell3D::Regs::WindowOrigin::Mode::UpperLeft};
if (lower_left) {
draw_texture_state.dst_y0 -= dst_height;
draw_texture_state.dst_y0 =
static_cast<f32>(regs.surface_clip.height) - draw_texture_state.dst_y0;
}
draw_texture_state.dst_x1 =
draw_texture_state.dst_x0 +
static_cast<f32>(Settings::values.resolution_info.ScaleUp(static_cast<u32>(dst_width)));
draw_texture_state.dst_y1 =
draw_texture_state.dst_y0 +
static_cast<f32>(Settings::values.resolution_info.ScaleUp(static_cast<u32>(dst_height)));
draw_texture_state.dst_x1 = draw_texture_state.dst_x0 + dst_width;
draw_texture_state.dst_y1 = draw_texture_state.dst_y0 + dst_height;
draw_texture_state.src_x0 = static_cast<float>(regs.draw_texture.src_x0) / 4096.f;
draw_texture_state.src_y0 = static_cast<float>(regs.draw_texture.src_y0) / 4096.f;
draw_texture_state.src_x1 =