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vk_rasterizer: flip scissor y on lower left origin mode (#13122)
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@ -216,14 +216,11 @@ void DrawManager::DrawTexture() {
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const bool lower_left{regs.window_origin.mode !=
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Maxwell3D::Regs::WindowOrigin::Mode::UpperLeft};
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if (lower_left) {
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draw_texture_state.dst_y0 -= dst_height;
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draw_texture_state.dst_y0 =
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static_cast<f32>(regs.surface_clip.height) - draw_texture_state.dst_y0;
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}
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draw_texture_state.dst_x1 =
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draw_texture_state.dst_x0 +
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static_cast<f32>(Settings::values.resolution_info.ScaleUp(static_cast<u32>(dst_width)));
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draw_texture_state.dst_y1 =
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draw_texture_state.dst_y0 +
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static_cast<f32>(Settings::values.resolution_info.ScaleUp(static_cast<u32>(dst_height)));
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draw_texture_state.dst_x1 = draw_texture_state.dst_x0 + dst_width;
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draw_texture_state.dst_y1 = draw_texture_state.dst_y0 + dst_height;
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draw_texture_state.src_x0 = static_cast<float>(regs.draw_texture.src_x0) / 4096.f;
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draw_texture_state.src_y0 = static_cast<float>(regs.draw_texture.src_y0) / 4096.f;
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draw_texture_state.src_x1 =
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