Shader_IR: add the ability to amend code in the shader ir.

This commit introduces a mechanism by which shader IR code can be
amended and extended. This useful for track algorithms where certain
information can derived from before the track such as indexes to array
samplers.
This commit is contained in:
Fernando Sahmkow
2019-12-30 13:54:53 -04:00
committed by FernandoS27
parent f846e3d6d0
commit b3371ed09e
5 changed files with 72 additions and 3 deletions

View File

@ -446,4 +446,10 @@ Node ShaderIR::BitfieldInsert(Node base, Node insert, u32 offset, u32 bits) {
Immediate(bits));
}
u32 ShaderIR::DeclareAmend(Node new_amend) {
const u32 id = static_cast<u32>(amend_code.size());
amend_code.push_back(new_amend);
return id;
}
} // namespace VideoCommon::Shader