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Shader_IR: add the ability to amend code in the shader ir.
This commit introduces a mechanism by which shader IR code can be amended and extended. This useful for track algorithms where certain information can derived from before the track such as indexes to array samplers.
This commit is contained in:
committed by
FernandoS27
parent
f846e3d6d0
commit
b3371ed09e
@ -176,6 +176,10 @@ public:
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/// Returns a condition code evaluated from internal flags
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Node GetConditionCode(Tegra::Shader::ConditionCode cc) const;
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const Node& GetAmendNode(u32 index) const {
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return amend_code[index];
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}
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private:
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friend class ASTDecoder;
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@ -392,6 +396,9 @@ private:
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Tegra::Shader::Instruction instr,
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bool is_write);
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/// Amends
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u32 DeclareAmend(Node new_amend);
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const ProgramCode& program_code;
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const u32 main_offset;
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const CompilerSettings settings;
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@ -406,6 +413,7 @@ private:
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std::map<u32, NodeBlock> basic_blocks;
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NodeBlock global_code;
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ASTManager program_manager{true, true};
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NodeBlock amend_code;
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std::set<u32> used_registers;
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std::set<Tegra::Shader::Pred> used_predicates;
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