gl_shader_decompiler: Implement clip distances

This commit is contained in:
ReinUsesLisp
2018-11-23 01:57:49 -03:00
parent 50d2abaaa9
commit b3853403b7
3 changed files with 58 additions and 21 deletions

View File

@ -82,6 +82,8 @@ union Attribute {
Position = 7,
Attribute_0 = 8,
Attribute_31 = 39,
ClipDistances0123 = 44,
ClipDistances4567 = 45,
PointCoord = 46,
// This attribute contains a tuple of (~, ~, InstanceId, VertexId) when inside a vertex
// shader, and a tuple of (TessCoord.x, TessCoord.y, TessCoord.z, ~) when inside a Tess Eval