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gl_shader_decompiler: Implement clip distances
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@ -82,6 +82,8 @@ union Attribute {
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Position = 7,
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Attribute_0 = 8,
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Attribute_31 = 39,
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ClipDistances0123 = 44,
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ClipDistances4567 = 45,
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PointCoord = 46,
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// This attribute contains a tuple of (~, ~, InstanceId, VertexId) when inside a vertex
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// shader, and a tuple of (TessCoord.x, TessCoord.y, TessCoord.z, ~) when inside a Tess Eval
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