input_common/tas: Base playback & recording system

The base playback system supports up to 8 controllers (specified by `PLAYER_NUMBER` in `tas_input.h`), which all change their inputs simulataneously when `TAS::UpdateThread` is called.

The recording system uses the controller debugger to read the state of the first controller and forwards that data to the TASing system for recording. Currently, this process sadly is not frame-perfect and pixel-accurate.

Co-authored-by: Naii-the-Baf <sfabian200@gmail.com>
Co-authored-by: Narr-the-Reg <juangerman-13@hotmail.com>
This commit is contained in:
MonsterDruide1
2021-06-18 16:15:42 +02:00
parent 35f46fc079
commit b42c3ce21d
14 changed files with 818 additions and 9 deletions

View File

@ -9,6 +9,7 @@
#include <QPointer>
#include "common/settings.h"
#include "core/frontend/input.h"
#include "yuzu/debugger/controller.h"
class QLabel;
@ -33,6 +34,7 @@ public:
void BeginMappingAnalog(std::size_t button_id);
void EndMapping();
void UpdateInput();
void SetCallBack(ControllerCallback callback_);
protected:
void paintEvent(QPaintEvent* event) override;
@ -181,6 +183,7 @@ private:
using StickArray =
std::array<std::unique_ptr<Input::AnalogDevice>, Settings::NativeAnalog::NUM_STICKS_HID>;
ControllerCallback controller_callback;
bool is_enabled{};
bool mapping_active{};
int blink_counter{};