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Fix XC2/VOEZ crashing, add audio looping and a few misc fixes
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@ -96,7 +96,7 @@ private:
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void RequestUpdateImpl(Kernel::HLERequestContext& ctx) {
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LOG_DEBUG(Service_Audio, "(STUBBED) called");
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std::vector<u8> output_params(ctx.GetWriteBufferSize());
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std::vector<u8> output_params(ctx.GetWriteBufferSize(), 0);
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auto result = renderer->UpdateAudioRenderer(ctx.ReadBuffer(), output_params);
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if (result.IsSuccess()) {
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