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common/zstd_compression: simplify decompression interface
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@ -259,7 +259,7 @@ ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) {
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return {};
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}
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dump.binary = Common::Compression::DecompressDataZSTD(compressed_binary, binary_length);
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dump.binary = Common::Compression::DecompressDataZSTD(compressed_binary);
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if (dump.binary.empty()) {
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return {};
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}
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@ -288,8 +288,7 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn
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return {};
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}
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const std::vector<u8> code =
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Common::Compression::DecompressDataZSTD(compressed_code, code_size);
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const std::vector<u8> code = Common::Compression::DecompressDataZSTD(compressed_code);
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if (code.empty()) {
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return {};
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}
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