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Avoid using VectorExtractDynamic for subgroup mask on Adreno GPUs
This crashes their shader compiler for some reason.
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@ -78,6 +78,8 @@ struct Profile {
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bool has_gl_bool_ref_bug{};
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/// Ignores SPIR-V ordered vs unordered using GLSL semantics
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bool ignore_nan_fp_comparisons{};
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/// Some drivers have broken support for OpVectorExtractDynamic on subgroup mask inputs
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bool has_broken_spirv_subgroup_mask_vector_extract_dynamic{};
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u32 gl_max_compute_smem_size{};
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};
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