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Avoid using VectorExtractDynamic for subgroup mask on Adreno GPUs
This crashes their shader compiler for some reason.
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@ -351,6 +351,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device
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.has_broken_signed_operations = false,
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.has_broken_fp16_float_controls = driver_id == VK_DRIVER_ID_NVIDIA_PROPRIETARY,
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.ignore_nan_fp_comparisons = false,
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.has_broken_spirv_subgroup_mask_vector_extract_dynamic = driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY
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};
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host_info = Shader::HostTranslateInfo{
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.support_float16 = device.IsFloat16Supported(),
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