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https://github.com/yuzu-emu/yuzu-android.git
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DSP: Create backing memory for entire DSP RAM
Also move address space mapping out of video_core.
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@ -31,8 +31,8 @@ namespace HLE {
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// double-buffer. The frame counter is located as the very last u16 of each region and is
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// incremented each audio tick.
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constexpr VAddr region0_base = 0x1FF50000;
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constexpr VAddr region1_base = 0x1FF70000;
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constexpr u32 region0_offset = 0x50000;
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constexpr u32 region1_offset = 0x70000;
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/**
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* The DSP is native 16-bit. The DSP also appears to be big-endian. When reading 32-bit numbers from
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@ -512,7 +512,22 @@ struct SharedMemory {
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};
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ASSERT_DSP_STRUCT(SharedMemory, 0x8000);
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extern std::array<SharedMemory, 2> g_regions;
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union DspMemory {
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std::array<u8, 0x80000> raw_memory;
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struct {
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u8 unused_0[0x50000];
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SharedMemory region_0;
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u8 unused_1[0x18000];
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SharedMemory region_1;
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u8 unused_2[0x8000];
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};
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};
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static_assert(offsetof(DspMemory, region_0) == region0_offset,
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"DSP region 0 is at the wrong offset");
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static_assert(offsetof(DspMemory, region_1) == region1_offset,
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"DSP region 1 is at the wrong offset");
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extern DspMemory g_dsp_memory;
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// Structures must have an offset that is a multiple of two.
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static_assert(offsetof(SharedMemory, frame_counter) % 2 == 0,
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