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shader: Implement VertexA stage
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@ -61,6 +61,7 @@ bool Inst::MayHaveSideEffects() const noexcept {
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case Opcode::LoopMerge:
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case Opcode::SelectionMerge:
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case Opcode::Return:
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case Opcode::Join:
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case Opcode::Unreachable:
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case Opcode::DemoteToHelperInvocation:
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case Opcode::Barrier:
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@ -13,6 +13,7 @@ OPCODE(BranchConditional, Void, U1,
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OPCODE(LoopMerge, Void, Label, Label, )
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OPCODE(SelectionMerge, Void, Label, )
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OPCODE(Return, Void, )
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OPCODE(Join, Void, )
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OPCODE(Unreachable, Void, )
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OPCODE(DemoteToHelperInvocation, Void, Label, )
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