service: hid: Create abstracted pad structure

This commit is contained in:
german77
2024-01-07 09:05:12 -06:00
committed by Narr the Reg
parent a4d90a9a64
commit b5dac5f525
51 changed files with 3333 additions and 43 deletions

View File

@ -41,7 +41,7 @@ void UpdateController(Core::HID::EmulatedController* controller,
bool IsControllerCompatible(Core::HID::NpadStyleIndex controller_type,
Core::Frontend::ControllerParameters parameters) {
switch (controller_type) {
case Core::HID::NpadStyleIndex::ProController:
case Core::HID::NpadStyleIndex::Fullkey:
return parameters.allow_pro_controller;
case Core::HID::NpadStyleIndex::JoyconDual:
return parameters.allow_dual_joycons;
@ -462,7 +462,7 @@ void QtControllerSelectorDialog::SetEmulatedControllers(std::size_t player_index
};
if (npad_style_set.fullkey == 1) {
add_item(Core::HID::NpadStyleIndex::ProController, tr("Pro Controller"));
add_item(Core::HID::NpadStyleIndex::Fullkey, tr("Pro Controller"));
}
if (npad_style_set.joycon_dual == 1) {
@ -519,7 +519,7 @@ Core::HID::NpadStyleIndex QtControllerSelectorDialog::GetControllerTypeFromIndex
[index](const auto& pair) { return pair.first == index; });
if (it == pairs.end()) {
return Core::HID::NpadStyleIndex::ProController;
return Core::HID::NpadStyleIndex::Fullkey;
}
return it->second;
@ -549,7 +549,7 @@ void QtControllerSelectorDialog::UpdateControllerIcon(std::size_t player_index)
const QString stylesheet = [this, player_index] {
switch (GetControllerTypeFromIndex(emulated_controllers[player_index]->currentIndex(),
player_index)) {
case Core::HID::NpadStyleIndex::ProController:
case Core::HID::NpadStyleIndex::Fullkey:
case Core::HID::NpadStyleIndex::GameCube:
return QStringLiteral("image: url(:/controller/applet_pro_controller%0); ");
case Core::HID::NpadStyleIndex::JoyconDual:

View File

@ -832,7 +832,7 @@ void QtSoftwareKeyboardDialog::SetControllerImage() {
}();
switch (controller_type) {
case Core::HID::NpadStyleIndex::ProController:
case Core::HID::NpadStyleIndex::Fullkey:
case Core::HID::NpadStyleIndex::GameCube:
ui->icon_controller->setStyleSheet(
QStringLiteral("image: url(:/overlay/controller_pro%1.png);").arg(theme));

View File

@ -1094,7 +1094,7 @@ void ConfigureInputPlayer::SetConnectableControllers() {
};
if (npad_style_set.fullkey == 1) {
add_item(Core::HID::NpadStyleIndex::ProController, tr("Pro Controller"));
add_item(Core::HID::NpadStyleIndex::Fullkey, tr("Pro Controller"));
}
if (npad_style_set.joycon_dual == 1) {
@ -1149,7 +1149,7 @@ Core::HID::NpadStyleIndex ConfigureInputPlayer::GetControllerTypeFromIndex(int i
[index](const auto& pair) { return pair.first == index; });
if (it == index_controller_type_pairs.end()) {
return Core::HID::NpadStyleIndex::ProController;
return Core::HID::NpadStyleIndex::Fullkey;
}
return it->second;
@ -1178,7 +1178,7 @@ void ConfigureInputPlayer::UpdateInputDevices() {
void ConfigureInputPlayer::UpdateControllerAvailableButtons() {
auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
if (debug) {
layout = Core::HID::NpadStyleIndex::ProController;
layout = Core::HID::NpadStyleIndex::Fullkey;
}
// List of all the widgets that will be hidden by any of the following layouts that need
@ -1206,7 +1206,7 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() {
std::vector<QWidget*> layout_hidden;
switch (layout) {
case Core::HID::NpadStyleIndex::ProController:
case Core::HID::NpadStyleIndex::Fullkey:
case Core::HID::NpadStyleIndex::Handheld:
layout_hidden = {
ui->buttonShoulderButtonsSLSRLeft,
@ -1254,7 +1254,7 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() {
void ConfigureInputPlayer::UpdateControllerEnabledButtons() {
auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
if (debug) {
layout = Core::HID::NpadStyleIndex::ProController;
layout = Core::HID::NpadStyleIndex::Fullkey;
}
// List of all the widgets that will be disabled by any of the following layouts that need
@ -1271,7 +1271,7 @@ void ConfigureInputPlayer::UpdateControllerEnabledButtons() {
std::vector<QWidget*> layout_disable;
switch (layout) {
case Core::HID::NpadStyleIndex::ProController:
case Core::HID::NpadStyleIndex::Fullkey:
case Core::HID::NpadStyleIndex::JoyconDual:
case Core::HID::NpadStyleIndex::Handheld:
case Core::HID::NpadStyleIndex::JoyconLeft:
@ -1304,7 +1304,7 @@ void ConfigureInputPlayer::UpdateMotionButtons() {
// Show/hide the "Motion 1/2" groupboxes depending on the currently selected controller.
switch (GetControllerTypeFromIndex(ui->comboControllerType->currentIndex())) {
case Core::HID::NpadStyleIndex::ProController:
case Core::HID::NpadStyleIndex::Fullkey:
case Core::HID::NpadStyleIndex::JoyconLeft:
case Core::HID::NpadStyleIndex::Handheld:
// Show "Motion 1" and hide "Motion 2".
@ -1333,11 +1333,11 @@ void ConfigureInputPlayer::UpdateMotionButtons() {
void ConfigureInputPlayer::UpdateControllerButtonNames() {
auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
if (debug) {
layout = Core::HID::NpadStyleIndex::ProController;
layout = Core::HID::NpadStyleIndex::Fullkey;
}
switch (layout) {
case Core::HID::NpadStyleIndex::ProController:
case Core::HID::NpadStyleIndex::Fullkey:
case Core::HID::NpadStyleIndex::JoyconDual:
case Core::HID::NpadStyleIndex::Handheld:
case Core::HID::NpadStyleIndex::JoyconLeft:

View File

@ -244,7 +244,7 @@ void PlayerControlPreview::paintEvent(QPaintEvent* event) {
case Core::HID::NpadStyleIndex::GameCube:
DrawGCController(p, center);
break;
case Core::HID::NpadStyleIndex::ProController:
case Core::HID::NpadStyleIndex::Fullkey:
default:
DrawProController(p, center);
break;

View File

@ -3988,7 +3988,7 @@ void GMainWindow::OnToggleDockedMode() {
tr("Handheld controller can't be used on docked mode. Pro "
"controller will be selected."));
handheld->Disconnect();
player_1->SetNpadStyleIndex(Core::HID::NpadStyleIndex::ProController);
player_1->SetNpadStyleIndex(Core::HID::NpadStyleIndex::Fullkey);
player_1->Connect();
controller_dialog->refreshConfiguration();
}

View File

@ -66,7 +66,7 @@ void ControllerNavigation::ControllerUpdateButton() {
}
switch (controller_type) {
case Core::HID::NpadStyleIndex::ProController:
case Core::HID::NpadStyleIndex::Fullkey:
case Core::HID::NpadStyleIndex::JoyconDual:
case Core::HID::NpadStyleIndex::Handheld:
case Core::HID::NpadStyleIndex::GameCube:
@ -116,7 +116,7 @@ void ControllerNavigation::ControllerUpdateStick() {
}
switch (controller_type) {
case Core::HID::NpadStyleIndex::ProController:
case Core::HID::NpadStyleIndex::Fullkey:
case Core::HID::NpadStyleIndex::JoyconDual:
case Core::HID::NpadStyleIndex::Handheld:
case Core::HID::NpadStyleIndex::GameCube: