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shader: Add IR opcode for ImageFetch
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@ -170,7 +170,7 @@ Id EmitCompositeConstructArrayU32x2(EmitContext& ctx, IR::Inst* inst, Id e1, Id
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return ctx.ConstantComposite(ctx.array_U32x2, e1, e2, e3, e4);
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}
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if (ctx.profile.support_variadic_ptp) {
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return OpCompositeConstruct(ctx.array_U32x2, e1, e2, e3, e4);
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return ctx.OpCompositeConstruct(ctx.array_U32x2, e1, e2, e3, e4);
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}
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return {};
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}
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