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https://github.com/yuzu-emu/yuzu-android.git
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gl_rasterizer_cache: Use dirty flags for the depth buffer
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@ -144,6 +144,16 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
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dirty_flags.color_buffer |= 1u << static_cast<u32>(rt_index);
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}
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// Zeta buffer
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constexpr u32 registers_in_zeta = sizeof(regs.zeta) / sizeof(u32);
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if (method_call.method == MAXWELL3D_REG_INDEX(zeta_enable) ||
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method_call.method == MAXWELL3D_REG_INDEX(zeta_width) ||
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method_call.method == MAXWELL3D_REG_INDEX(zeta_height) ||
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(method_call.method >= MAXWELL3D_REG_INDEX(zeta) &&
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method_call.method < MAXWELL3D_REG_INDEX(zeta) + registers_in_zeta)) {
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dirty_flags.zeta_buffer = true;
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}
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// Shader
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constexpr u32 shader_registers_count =
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sizeof(regs.shader_config[0]) * Regs::MaxShaderProgram / sizeof(u32);
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@ -1090,6 +1090,7 @@ public:
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struct DirtyFlags {
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u8 color_buffer = 0xFF;
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bool zeta_buffer = true;
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bool shaders = true;
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@ -1098,6 +1099,7 @@ public:
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void OnMemoryWrite() {
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color_buffer = 0xFF;
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zeta_buffer = true;
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shaders = true;
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vertex_array = 0xFFFFFFFF;
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}
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