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Merge pull request #1667 from DarkLordZach/swkbd
am: Implement HLE software keyboard applet
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@ -8,9 +8,11 @@
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#include <thread>
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// VFS includes must be before glad as they will conflict with Windows file api, which uses defines.
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#include "applets/software_keyboard.h"
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#include "core/file_sys/vfs.h"
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#include "core/file_sys/vfs_real.h"
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#include "core/hle/service/acc/profile_manager.h"
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#include "core/hle/service/am/applets/applets.h"
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// These are wrappers to avoid the calls to CreateDirectory and CreateFile because of the Windows
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// defines.
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@ -59,6 +61,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
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#include "core/file_sys/romfs.h"
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#include "core/file_sys/savedata_factory.h"
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#include "core/file_sys/submission_package.h"
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#include "core/frontend/applets/software_keyboard.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/service/filesystem/filesystem.h"
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#include "core/hle/service/filesystem/fsp_ldr.h"
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@ -204,6 +207,27 @@ GMainWindow::~GMainWindow() {
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delete render_window;
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}
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void GMainWindow::SoftwareKeyboardGetText(
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const Core::Frontend::SoftwareKeyboardParameters& parameters) {
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QtSoftwareKeyboardDialog dialog(this, parameters);
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dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
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Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
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dialog.setWindowModality(Qt::WindowModal);
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dialog.exec();
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if (!dialog.GetStatus()) {
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emit SoftwareKeyboardFinishedText(std::nullopt);
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return;
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}
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emit SoftwareKeyboardFinishedText(dialog.GetText());
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}
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void GMainWindow::SoftwareKeyboardInvokeCheckDialog(std::u16string error_message) {
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QMessageBox::warning(this, tr("Text Check Failed"), QString::fromStdU16String(error_message));
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emit SoftwareKeyboardFinishedCheckDialog();
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}
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void GMainWindow::InitializeWidgets() {
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#ifdef YUZU_ENABLE_COMPATIBILITY_REPORTING
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ui.action_Report_Compatibility->setVisible(true);
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@ -559,6 +583,8 @@ bool GMainWindow::LoadROM(const QString& filename) {
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system.SetGPUDebugContext(debug_context);
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system.SetSoftwareKeyboard(std::make_unique<QtSoftwareKeyboard>(*this));
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const Core::System::ResultStatus result{system.Load(*render_window, filename.toStdString())};
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const auto drd_callout =
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@ -1228,8 +1254,13 @@ void GMainWindow::OnMenuRecentFile() {
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void GMainWindow::OnStartGame() {
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emu_thread->SetRunning(true);
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qRegisterMetaType<Core::Frontend::SoftwareKeyboardParameters>(
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"Core::Frontend::SoftwareKeyboardParameters");
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qRegisterMetaType<Core::System::ResultStatus>("Core::System::ResultStatus");
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qRegisterMetaType<std::string>("std::string");
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qRegisterMetaType<std::optional<std::u16string>>("std::optional<std::u16string>");
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connect(emu_thread.get(), &EmuThread::ErrorThrown, this, &GMainWindow::OnCoreError);
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ui.action_Start->setEnabled(false);
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