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glsl_context_get_set: Add alternative cbuf type for broken drivers
some drivers have a bug bitwise converting floating point cbuf values to uint variables. This adds a workaround for these drivers to make all cbufs uint and convert to floating point as needed.
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@ -65,6 +65,8 @@ struct Profile {
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bool has_gl_component_indexing_bug{};
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/// The precise type qualifier is broken in the fragment stage of some drivers
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bool has_gl_precise_bug{};
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/// Some drivers do not properly support floatBitsToUint when used on cbufs
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bool has_gl_cbuf_ftou_bug{};
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/// Ignores SPIR-V ordered vs unordered using GLSL semantics
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bool ignore_nan_fp_comparisons{};
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