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Pica/VertexShader: Some cleanups using std::array.
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@ -73,6 +73,9 @@ OutputVertex RunShader(const InputVertex& input, int num_attributes);
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Math::Vec4<float24>& GetFloatUniform(u32 index);
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const std::array<u32, 1024>& GetShaderBinary();
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const std::array<u32, 1024>& GetSwizzlePatterns();
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} // namespace
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} // namespace
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