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synced 2025-06-19 15:18:23 -05:00
maxwell_3d: Partially implement texture buffers as 1D textures
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@ -172,12 +172,16 @@ struct TICEntry {
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BitField<26, 1, u32> use_header_opt_control;
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BitField<27, 1, u32> depth_texture;
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BitField<28, 4, u32> max_mip_level;
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BitField<0, 16, u32> buffer_high_width_minus_one;
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};
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union {
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BitField<0, 16, u32> width_minus_1;
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BitField<22, 1, u32> srgb_conversion;
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BitField<23, 4, TextureType> texture_type;
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BitField<29, 3, u32> border_size;
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BitField<0, 16, u32> buffer_low_width_minus_one;
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};
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union {
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BitField<0, 16, u32> height_minus_1;
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@ -206,7 +210,10 @@ struct TICEntry {
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}
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u32 Width() const {
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return width_minus_1 + 1;
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if (header_version != TICHeaderVersion::OneDBuffer) {
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return width_minus_1 + 1;
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}
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return (buffer_high_width_minus_one << 16) | buffer_low_width_minus_one;
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}
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u32 Height() const {
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@ -237,6 +244,15 @@ struct TICEntry {
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header_version == TICHeaderVersion::BlockLinearColorKey;
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}
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bool IsLineal() const {
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return header_version == TICHeaderVersion::Pitch ||
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header_version == TICHeaderVersion::PitchColorKey;
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}
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bool IsBuffer() const {
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return header_version == TICHeaderVersion::OneDBuffer;
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}
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bool IsSrgbConversionEnabled() const {
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return srgb_conversion != 0;
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}
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