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gl_state: Pack sampler bindings into a single ARB_multi_bind
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@ -41,6 +41,7 @@ public:
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static constexpr std::size_t NumCBData = 16;
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static constexpr std::size_t NumVertexArrays = 32;
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static constexpr std::size_t NumVertexAttributes = 32;
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static constexpr std::size_t NumTextureSamplers = 32;
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static constexpr std::size_t MaxShaderProgram = 6;
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static constexpr std::size_t MaxShaderStage = 5;
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// Maximum number of const buffers per shader stage.
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