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spirv: Add SignedZeroInfNanPreserve logic
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@ -193,6 +193,10 @@ ComputePipeline PipelineCache::CreateComputePipeline(ShaderInfo* shader_info) {
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.support_fp32_denorm_preserve = float_control.shaderDenormPreserveFloat32 != VK_FALSE,
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.support_fp16_denorm_flush = float_control.shaderDenormFlushToZeroFloat16 != VK_FALSE,
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.support_fp32_denorm_flush = float_control.shaderDenormFlushToZeroFloat32 != VK_FALSE,
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.support_fp16_signed_zero_nan_preserve =
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float_control.shaderSignedZeroInfNanPreserveFloat16 != VK_FALSE,
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.support_fp32_signed_zero_nan_preserve =
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float_control.shaderSignedZeroInfNanPreserveFloat32 != VK_FALSE,
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.has_broken_spirv_clamp = true, // TODO: is_intel
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};
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const auto [info, code]{Shader::RecompileSPIRV(profile, env, qmd.program_start)};
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