mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-11 07:38:04 -05:00
Video Core: initial Implementation of InstanceDraw Packaging
This commit is contained in:
committed by
FernandoS27
parent
b31880dc5e
commit
ba02d564f8
@ -92,6 +92,10 @@ void Maxwell3D::InitializeRegisterDefaults() {
|
||||
|
||||
// Some games (like Super Mario Odyssey) assume that SRGB is enabled.
|
||||
regs.framebuffer_srgb = 1;
|
||||
mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_end_gl)] = true;
|
||||
mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_begin_gl)] = true;
|
||||
mme_inline[MAXWELL3D_REG_INDEX(vertex_buffer.count)] = true;
|
||||
mme_inline[MAXWELL3D_REG_INDEX(index_array.count)] = true;
|
||||
}
|
||||
|
||||
#define DIRTY_REGS_POS(field_name) (offsetof(Maxwell3D::DirtyRegs, field_name))
|
||||
@ -416,6 +420,76 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
|
||||
}
|
||||
}
|
||||
|
||||
void Maxwell3D::CallMethodFromMME(const GPU::MethodCall& method_call) {
|
||||
const u32 method = method_call.method;
|
||||
if (mme_inline[method]) {
|
||||
regs.reg_array[method] = method_call.argument;
|
||||
if (method == MAXWELL3D_REG_INDEX(vertex_buffer.count) ||
|
||||
method == MAXWELL3D_REG_INDEX(index_array.count)) {
|
||||
MMMEDrawMode expected_mode = method == MAXWELL3D_REG_INDEX(vertex_buffer.count)
|
||||
? MMMEDrawMode::Array
|
||||
: MMMEDrawMode::Indexed;
|
||||
u32 count = method_call.argument;
|
||||
while (true) {
|
||||
if (mme_draw.current_mode == MMMEDrawMode::Undefined) {
|
||||
mme_draw.current_mode = expected_mode;
|
||||
mme_draw.current_count = count;
|
||||
mme_draw.instance_count = 1;
|
||||
break;
|
||||
} else {
|
||||
if (mme_draw.current_mode == expected_mode && count == mme_draw.current_count) {
|
||||
mme_draw.instance_count++;
|
||||
break;
|
||||
} else {
|
||||
FlushMMEInlineDraw();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (mme_draw.current_mode != MMMEDrawMode::Undefined) {
|
||||
FlushMMEInlineDraw();
|
||||
}
|
||||
CallMethod(method_call);
|
||||
}
|
||||
}
|
||||
|
||||
void Maxwell3D::FlushMMEInlineDraw() {
|
||||
LOG_DEBUG(HW_GPU, "called, topology={}, count={}", static_cast<u32>(regs.draw.topology.Value()),
|
||||
regs.vertex_buffer.count);
|
||||
ASSERT_MSG(!(regs.index_array.count && regs.vertex_buffer.count), "Both indexed and direct?");
|
||||
|
||||
auto debug_context = system.GetGPUDebugContext();
|
||||
|
||||
if (debug_context) {
|
||||
debug_context->OnEvent(Tegra::DebugContext::Event::IncomingPrimitiveBatch, nullptr);
|
||||
}
|
||||
|
||||
// Both instance configuration registers can not be set at the same time.
|
||||
ASSERT_MSG(!regs.draw.instance_next || !regs.draw.instance_cont,
|
||||
"Illegal combination of instancing parameters");
|
||||
|
||||
const bool is_indexed = mme_draw.current_mode == MMMEDrawMode::Indexed;
|
||||
rasterizer.AccelerateDrawMultiBatch(is_indexed);
|
||||
|
||||
if (debug_context) {
|
||||
debug_context->OnEvent(Tegra::DebugContext::Event::FinishedPrimitiveBatch, nullptr);
|
||||
}
|
||||
|
||||
// TODO(bunnei): Below, we reset vertex count so that we can use these registers to determine if
|
||||
// the game is trying to draw indexed or direct mode. This needs to be verified on HW still -
|
||||
// it's possible that it is incorrect and that there is some other register used to specify the
|
||||
// drawing mode.
|
||||
if (is_indexed) {
|
||||
regs.index_array.count = 0;
|
||||
} else {
|
||||
regs.vertex_buffer.count = 0;
|
||||
}
|
||||
mme_draw.current_mode = MMMEDrawMode::Undefined;
|
||||
mme_draw.current_count = 0;
|
||||
mme_draw.instance_count = 0;
|
||||
}
|
||||
|
||||
void Maxwell3D::ProcessMacroUpload(u32 data) {
|
||||
ASSERT_MSG(regs.macros.upload_address < macro_memory.size(),
|
||||
"upload_address exceeded macro_memory size!");
|
||||
|
Reference in New Issue
Block a user