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video_core: Use nested namespaces where applicable
Compresses a few namespace specifiers to be more compact.
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@ -17,8 +17,7 @@
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#include "video_core/memory_manager.h"
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#include "video_core/textures/texture.h"
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namespace Tegra {
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namespace Engines {
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namespace Tegra::Engines {
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#define MAXWELL3D_REG_INDEX(field_name) \
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(offsetof(Tegra::Engines::Maxwell3D::Regs, field_name) / sizeof(u32))
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@ -898,5 +897,4 @@ ASSERT_REG_POSITION(tex_info_buffers.size[0], 0xD2F);
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#undef ASSERT_REG_POSITION
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} // namespace Engines
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} // namespace Tegra
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} // namespace Tegra::Engines
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