video_core: Use nested namespaces where applicable

Compresses a few namespace specifiers to be more compact.
This commit is contained in:
Lioncash
2018-07-20 18:14:17 -04:00
parent c1c9ab31e8
commit bb960c8cb4
11 changed files with 24 additions and 48 deletions

View File

@ -17,8 +17,7 @@
#include "video_core/memory_manager.h"
#include "video_core/textures/texture.h"
namespace Tegra {
namespace Engines {
namespace Tegra::Engines {
#define MAXWELL3D_REG_INDEX(field_name) \
(offsetof(Tegra::Engines::Maxwell3D::Regs, field_name) / sizeof(u32))
@ -898,5 +897,4 @@ ASSERT_REG_POSITION(tex_info_buffers.size[0], 0xD2F);
#undef ASSERT_REG_POSITION
} // namespace Engines
} // namespace Tegra
} // namespace Tegra::Engines