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video_core: Use nested namespaces where applicable
Compresses a few namespace specifiers to be more compact.
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@ -10,8 +10,7 @@
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#include "video_core/textures/decoders.h"
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#include "video_core/textures/texture.h"
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namespace Tegra {
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namespace Texture {
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namespace Tegra::Texture {
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/**
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* Calculates the offset of an (x, y) position within a swizzled texture.
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@ -186,5 +185,4 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat
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return rgba_data;
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}
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} // namespace Texture
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} // namespace Tegra
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} // namespace Tegra::Texture
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