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video_core: Use nested namespaces where applicable
Compresses a few namespace specifiers to be more compact.
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@ -10,8 +10,7 @@
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#include "common/common_types.h"
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#include "video_core/memory_manager.h"
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namespace Tegra {
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namespace Texture {
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namespace Tegra::Texture {
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enum class TextureFormat : u32 {
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R32_G32_B32_A32 = 0x01,
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@ -260,5 +259,4 @@ struct FullTextureInfo {
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/// Returns the number of bytes per pixel of the input texture format.
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u32 BytesPerPixel(TextureFormat format);
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} // namespace Texture
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} // namespace Tegra
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} // namespace Tegra::Texture
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