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VideoCore: Change misleading register names
A few registers had names such as "count" or "number" when they actually contained the maximum (that is, count - 1). This can easily lead to hard to notice off by one errors.
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@ -138,7 +138,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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immediate_input.attr[immediate_attribute_id++] = attribute;
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if (immediate_attribute_id >= regs.vs.num_input_attributes + 1) {
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if (immediate_attribute_id >= regs.vs.max_input_attribute_index + 1) {
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MICROPROFILE_SCOPE(GPU_Drawing);
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immediate_attribute_id = 0;
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@ -150,7 +150,8 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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g_debug_context->OnEvent(DebugContext::Event::VertexShaderInvocation,
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static_cast<void*>(&immediate_input));
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Shader::UnitState shader_unit;
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shader_unit.LoadInputVertex(immediate_input, regs.vs.num_input_attributes + 1);
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shader_unit.LoadInputVertex(immediate_input,
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regs.vs.max_input_attribute_index + 1);
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shader_engine->Run(g_state.vs, shader_unit);
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auto output_vertex = Shader::OutputVertex::FromRegisters(
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shader_unit.registers.output, regs, regs.vs.output_mask);
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