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https://github.com/yuzu-emu/yuzu-android.git
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renderer_base: Make creation of the rasterizer, the responsibility of the renderers themselves
Given we use a base-class type within the renderer for the rasterizer (RasterizerInterface), we want to allow renderers to perform more complex initialization if they need to do such a thing. This makes it important to reserve type information. Given the OpenGL renderer is quite simple settings-wise, this is just a simple shuffling of the initialization code. For something like Vulkan however this might involve doing something like: // Initialize and call rasterizer-specific function that requires // the full type of the instance created. auto raster = std::make_unique<VulkanRasterizer>(some, params); raster->CallSomeVulkanRasterizerSpecificFunction(); // Assign to base class variable rasterizer = std::move(raster)
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@ -16,6 +16,7 @@
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#include "core/memory.h"
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#include "core/settings.h"
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#include "core/tracer/recorder.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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#include "video_core/renderer_opengl/renderer_opengl.h"
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#include "video_core/utils.h"
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@ -142,7 +143,6 @@ void RendererOpenGL::SwapBuffers(boost::optional<const Tegra::FramebufferConfig&
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// Restore the rasterizer state
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prev_state.Apply();
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RefreshRasterizerSetting();
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}
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/**
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@ -276,6 +276,14 @@ void RendererOpenGL::InitOpenGLObjects() {
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LoadColorToActiveGLTexture(0, 0, 0, 0, screen_info.texture);
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}
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void RendererOpenGL::CreateRasterizer() {
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if (rasterizer) {
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return;
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}
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rasterizer = std::make_unique<RasterizerOpenGL>(render_window);
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}
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void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
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const Tegra::FramebufferConfig& framebuffer) {
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@ -463,8 +471,7 @@ bool RendererOpenGL::Init() {
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}
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InitOpenGLObjects();
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RefreshRasterizerSetting();
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CreateRasterizer();
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return true;
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}
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@ -59,6 +59,8 @@ public:
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private:
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void InitOpenGLObjects();
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void CreateRasterizer();
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void ConfigureFramebufferTexture(TextureInfo& texture,
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const Tegra::FramebufferConfig& framebuffer);
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void DrawScreen();
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