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https://github.com/yuzu-emu/yuzu-android.git
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VideoCore: Refactor fencing system.
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@ -269,17 +269,6 @@ void NVFlinger::Compose() {
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return; // We are likely shutting down
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}
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auto& syncpoint_manager = system.Host1x().GetSyncpointManager();
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const auto& multi_fence = buffer.fence;
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guard->unlock();
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for (u32 fence_id = 0; fence_id < multi_fence.num_fences; fence_id++) {
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const auto& fence = multi_fence.fences[fence_id];
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syncpoint_manager.WaitGuest(fence.id, fence.value);
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}
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guard->lock();
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MicroProfileFlip();
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// Now send the buffer to the GPU for drawing.
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// TODO(Subv): Support more than just disp0. The display device selection is probably based
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// on which display we're drawing (Default, Internal, External, etc)
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@ -293,8 +282,10 @@ void NVFlinger::Compose() {
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nvdisp->flip(igbp_buffer.BufferId(), igbp_buffer.Offset(), igbp_buffer.ExternalFormat(),
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igbp_buffer.Width(), igbp_buffer.Height(), igbp_buffer.Stride(),
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static_cast<android::BufferTransformFlags>(buffer.transform), crop_rect);
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static_cast<android::BufferTransformFlags>(buffer.transform), crop_rect,
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buffer.fence.fences, buffer.fence.num_fences);
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MicroProfileFlip();
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guard->lock();
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swap_interval = buffer.swap_interval;
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