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https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-16 15:37:59 -05:00
Implement Texture Cache V2
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committed by
ReinUsesLisp
parent
3d471e732d
commit
bc930754cc
@ -56,8 +56,7 @@ SurfaceBlitter::SurfaceBlitter() {
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SurfaceBlitter::~SurfaceBlitter() = default;
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void SurfaceBlitter::Blit(CachedSurfaceView* src, CachedSurfaceView* dst,
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const Common::Rectangle<u32>& src_rect,
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void SurfaceBlitter::Blit(View src, View dst, const Common::Rectangle<u32>& src_rect,
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const Common::Rectangle<u32>& dst_rect) const {
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const auto& src_params{src->GetSurfaceParams()};
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const auto& dst_params{dst->GetSurfaceParams()};
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@ -72,17 +71,13 @@ void SurfaceBlitter::Blit(CachedSurfaceView* src, CachedSurfaceView* dst,
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u32 buffers{};
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UNIMPLEMENTED_IF(src_params.GetTarget() != SurfaceTarget::Texture2D);
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UNIMPLEMENTED_IF(dst_params.GetTarget() != SurfaceTarget::Texture2D);
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UNIMPLEMENTED_IF(src_params.target != SurfaceTarget::Texture2D);
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UNIMPLEMENTED_IF(dst_params.target != SurfaceTarget::Texture2D);
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const auto GetTexture = [](CachedSurfaceView* view) {
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return view->GetTexture(TextureType::Texture2D, false, SwizzleSource::R, SwizzleSource::G,
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SwizzleSource::B, SwizzleSource::A);
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};
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const GLuint src_texture{GetTexture(src)};
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const GLuint dst_texture{GetTexture(dst)};
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const GLuint src_texture{src->GetTexture()};
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const GLuint dst_texture{dst->GetTexture()};
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if (src_params.GetType() == SurfaceType::ColorTexture) {
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if (src_params.type == SurfaceType::ColorTexture) {
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glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
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src_texture, 0);
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glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
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@ -94,7 +89,7 @@ void SurfaceBlitter::Blit(CachedSurfaceView* src, CachedSurfaceView* dst,
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0);
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buffers = GL_COLOR_BUFFER_BIT;
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} else if (src_params.GetType() == SurfaceType::Depth) {
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} else if (src_params.type == SurfaceType::Depth) {
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glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
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glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, src_texture,
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0);
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@ -106,7 +101,7 @@ void SurfaceBlitter::Blit(CachedSurfaceView* src, CachedSurfaceView* dst,
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
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buffers = GL_DEPTH_BUFFER_BIT;
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} else if (src_params.GetType() == SurfaceType::DepthStencil) {
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} else if (src_params.type == SurfaceType::DepthStencil) {
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glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
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glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
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src_texture, 0);
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@ -148,4 +143,4 @@ void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string_vie
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glObjectLabel(identifier, handle, -1, static_cast<const GLchar*>(object_label.c_str()));
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}
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} // namespace OpenGL
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} // namespace OpenGL
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