mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-21 13:27:54 -05:00
Vulkan: convert S8D24 <-> ABGR8
This commit is contained in:
@ -12,6 +12,7 @@ set(SHADER_FILES
|
||||
block_linear_unswizzle_3d.comp
|
||||
convert_abgr8_to_d24s8.frag
|
||||
convert_d24s8_to_abgr8.frag
|
||||
convert_s8d24_to_abgr8.frag
|
||||
convert_depth_to_float.frag
|
||||
convert_float_to_depth.frag
|
||||
full_screen_triangle.vert
|
||||
|
23
src/video_core/host_shaders/convert_s8d24_to_abgr8.frag
Normal file
23
src/video_core/host_shaders/convert_s8d24_to_abgr8.frag
Normal file
@ -0,0 +1,23 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#version 450
|
||||
|
||||
layout(binding = 0) uniform sampler2D depth_tex;
|
||||
layout(binding = 1) uniform isampler2D stencil_tex;
|
||||
|
||||
layout(location = 0) out vec4 color;
|
||||
|
||||
void main() {
|
||||
ivec2 coord = ivec2(gl_FragCoord.xy);
|
||||
uint depth = uint(textureLod(depth_tex, coord, 0).r * (exp2(24.0) - 1.0f));
|
||||
uint stencil = uint(textureLod(stencil_tex, coord, 0).r);
|
||||
|
||||
highp uint depth_val =
|
||||
uint(textureLod(depth_tex, coord, 0).r * (exp2(32.0) - 1.0));
|
||||
lowp uint stencil_val = textureLod(stencil_tex, coord, 0).r;
|
||||
highp uvec4 components =
|
||||
uvec4((uvec3(depth_val) >> uvec3(24u, 16u, 8u)) & 0x000000FFu, stencil_val);
|
||||
color.rgba = vec4(components) / (exp2(8.0) - 1.0);
|
||||
}
|
Reference in New Issue
Block a user